A viewpoint is defined as the collection of variables that specify the camera angle and position, as well as the frame number for all molecules. This means that any given viewpoint could be used with any given trajectory. It is thus important to remember which files were loaded for a given set of viewpoints. The currently saved viewpoints are numbered in the viewpoint list labelled "Viewpoint #". For viewpoint management, the following functions are available
Save Viewpoint
This stores the present viewpoint, as seen in the VMD Display, as a new entry in the viewpoint list.
Replace Viewpoint
This replaces the presently selected viewpoint in the viewpoint list with
that currently shown in the VMD Display.
Insert Viewpoint
This inserts a viewpoint after the presently selected viewpoint in the
viewpoint list. Proceeding viewpoint numbers will increase to account for the
newly inserted viewpoint.
Delete Viewpoint
This removed the selected viewpoint from the viewpoint list.
Renumber Viewpoint
Using this button you can change the number of a selected viewpoint. Note you
can only change to an unused number.
There are two buttons to change to any selected viewpoint in the viewpoint
list:
Retrieve Viewpoint
Clicking this button will change the current view in the VMD Display
window to the selected viewpoint in the viewpoint list.
Move To Viewpoint
Using this button, you can move smoothly from the current view in the VMD
Display window to the one selected in the viewpoint list. If the selected
viewpoint is associated to a different frame, the frames will be animated
through.
Using the Add Viewpoint to Movie or Add All Viewpoints to Movie
you can add viewpoint into the movie list (the list in the lower half of the
windowd). The time that appears next to a frame number in the movie list is the
time in seconds it will take to transition from that frame to the next one down
in the list. When a viewpoint is added the default transition time is the
difference in the trajectory frames x the framerate. I.e. if viewpoint #1 is at frame 0 and viewpoint #2 is at frame 240, then the transition time from 1->2 will be 240/24 = 10 secs (the default framerate is 24 fps and can be changed in the Movie Maker plugin). If the difference in the trajectory frames of the viewpoints is 0, then a default transition time of 0.5 seconds is assigned.
Changing the total time sets a scaling factor such that any editing that is
dobe to the movie (viewpoint order or the addition or removal of viewpoints)
the transitions times are changed appropriately. If, however, you change a
specific transition time, this will be lost in any editing changes that
involve the specific transition.
The function of each button is detailed below: