Features
What works (Implemented)
- Simple menu system
- Clean user interface (still being updated)
- Basic world simulation; Night and day etc.
- Realistic water and cloud simulation
- Different classes of ships; Destroyers, Battleships, Merchant ships etc.
- Steering, firing, diving, periscope (all the basics)
- Free look engine for testing, periscope, UZO (aiming binoculars), bridge view
- Console for logging purposes
- Basic physics
- Basic destroyer AI
- Vehicle/ship preview
- Support for custom missions
- Tonnage recording
- Log book
What sort of works (Incomplete)
What's missing (Planned)
- Damage calculation
- Better physics
- A sophisticated AI
- Fire aiming
- Maps of the north Atlantic with depths
- Proliferation of the fleet
- Aircraft/airplanes
- Historical missions
- On-line/Network play
- Career mode
- And more...
Our goal
We want to create a simulation that is realistic and interesting to play, with good graphics and sounds but more of an emphasis on strategy and realism. The game's purpose is not to glorify war, but to understand strategy and tactics. Our hope is that the final version will include network play and wolf-pack or destroyer versus submarine matches.