Danger from the Deep submarine simulator

Latest News

Switched from CVS to SVN

Posted by Matt L on 2008-06-04 20:04

After some careful thought and planning we have migrated from CVS to SVN. Everyone using the CVS repository should switch to the SVN repository as the CVS one is now locked. For read access the following should work:

svn co https://dangerdeep.svn.sourceforge.net/svnroot/dangerdeep/trunk/dangerdeep dangerdeep

In other news there has been progress on the physics simulation and uboats now act more realistically. Dive control is now possible with both rudders and ballast tanks. Other recent hi-lights include a new hi-res model for the type IIA bridge (Using an experimental shader).

There is still no news on the next release, it will come when it is ready.

Development continues

Posted by Matt L on 2008-03-20 17:36

Development is continuing at a steady pace, Matthias (ad-530) has recently joined the coding team and is working on the ship recognition manual and generally getting used to code, so from all of us here a warm welcome :). Tjordi is continuing his work on the new physics code, ships now sink in a realistic fashion and you can (tentatively) ram ships with the latest CVS. Other changes in no particular order:

No release date has been set for the next version (0.4.0), so if you want to get your hands dirty and try out the CVS version instructions can be found at the bottom of the download page.

CVS and future releases

Posted by Matt L on 2008-01-10 15:14

We have decided to change the minimum OpenGL requirements from OpenGL-1.5 to OpenGL-2.0. This should only effect CVS builds and the future 0.4.0 release. There are many reasons for this but the foremost is to make the code and shaders easier to manage as we don't have the resources to work around BUGX found in card FOO.

Version 0.3.0 Released

Posted by Matt L on 2007-06-12 21:44

The Danger from the Deep team are proud to announce that version 0.3.0 (ALPHA) is now available for download. New features include:

Binaries, installers and the source is available on the download page.

New installers

New installers for Windows and Linux are available. They contain all data needed to play the game. Just download and execute them. Note, that all data is contained, so the packages are big (60mb). But on the other hand, you can play the game by just downloading one file. Have fun!

Version 0.2.0

Posted by Thorsten Jordan on 2006-12-10 21:30

Danger from the Deep 0.2.0 is out! Many more features have been added in the last months. A short list of the changes:

Version 0.1.1

Posted by Thorsten Jordan on 2006-04-14 13:23

Danger from the Deep 0.1.1 is out. Many more features have been added in the last months. A short list of the changes:

Version 0.1.0

Posted by Thorsten Jordan on 2005-10-16 18:05

Danger from the Deep 0.1.0 is out. It is finally there! A huge amount of work was done in the last ten months. It was time to make a release anyway. The list of changes is countless, especially the visual part of the game has improved dramatically. Please check the screenshots in the gallery to see some examples for what has changed.

Version 0.0.19

Posted by Viktor Radnai on 2004-12-25 21:52

Danger from the Deep 0.0.19 is out. The main purpose of this release is to fix some of the the problems people reported when compiling the game from source. Also this time there's an up-to-date Debian package ;)

Version 0.0.18

Posted by Thorsten Jordan on 2004-12-12 11:06

Version 0.0.18 of Danger from the Deep is out for Linux (source) and Windows (binary). Linux packages for Debian or RPM are yet missing.

The main features of this release are the improved graphics and physics, especially new superb interface graphics made by Luis Barrancos! Further we have smoke, explosions, fire and spray.

As usual, get the files from the Download section of the site or the SourceForge project page. Please report problems to the dangerdeep-devel mailing list.

Version 0.0.17

Posted by Viktor Radnai on 2004-04-29 10:48

Version 0.0.17 of Danger from the Deep is out for Linux (source) and Windows (binary). New to this release, a Debian package is also available.

The main features of this release are the improved water simulation, improved coastline and a hall of fame.

As usual, get the files from the Download section of the site or the SourceForge project page. Please report problems to the dangerdeep-devel mailing list.

Version 0.0.15

Posted by Viktor Radnai on 2004-01-21 08:39

Thorsten was busy working on the game through the holidays and has released two new versions, 0.0.14 and 0.0.15. Some of the new features include:

As usual, get the files from the Download section of the site or the SourceForge project page.

Version 0.0.13

Posted by Viktor Radnai on 2003-12-02 01:28

Version 0.0.13 of Danger from the Deep is out. This release adds the following features:

Get the files from the Download section of the site or the SourceForge project page.

Version 0.0.12

Posted by Thorsten Jordan on 2003-08-05 05:07

a new release that fixes missing images in the data package. 0.0.11 was not playable because of this bug. additionally many new features are available.

problems with the windows version: some keys are not working (unzooming of map etc.) reason is yet unknown. anyone interested in windows maintainership should mail us.

Version 0.0.11

Posted by Thorsten Jordan on 2003-07-10 05:33

NOTE: 0.0.11 data package was missing some important files! So the game did not work! We hid the release. Please try 0.0.12 instead.

The first release with both, linux and win32, binaries. As always you'll need the data package and the source or linux-bin or win32-bin package with an equal version number to run the game. Note that the Win32 version also needs runtime libraries (dlls for sdl, sdl_image) available from libsdl.org.

The most annoying bugs for win32 are fixed, both versions are functionally equal and compile from the same sources. VC6 project files are available at the CVS repository.

Win32 Port

Posted by Thorsten Jordan on 2003-07-07 04:44

We have begun working on the port to Win32 (VC++6 minimum). It compiles, links and runs but there are still bugs. The mouse pointer is missing on some computers, some keys don't work right. BUT it is playable yet ;-)

File structure:

copy directory data in the same directory as dangerdeep.exe.

To run it, you'll need several DLLs: sdl.dll, sdl_image.dll and its related dll's (jpeg.dll, png.dll, zlib.dll, ...) placed in the same directory as the .exe, . see http://www.libsdl.org for download.

Further you'll need msvcrt.dll and several other vc6 dlls, just search google to quickly find and download them. Maybe this will be fixed in future releases. Maybe we'll make a ready to run win32 release.

How to create custom missions

Posted by Thorsten Jordan on 2003-02-28 05:59

Just add a line in file data/missions/list containing the file name without extension (e.g. "testship") and create a new name in the language files (data/texts/*.text), this is not absolutely neccessary, but without that, you can't read the mission's name in the menu.

Package versions

Posted by Thorsten Jordan on 2003-02-24 00:53

Just to avoid any confusion according the different packages and their versions: you'll need exactly the same version of data and binary package or data and source package. The CVS tree contains source and data, you'll need both when checking out files from cvs.

Sourcecode available on CVS

Posted by Thorsten Jordan on 2003-02-18 00:22

code and data of version 0.0.5 (and newer) is now available at the CVS repository. CVS code may be much newer than releases, e.g. 0.0.10 was months after 0.0.9 with MANY changes.

© 2006-2008 Danger from the Deep